Games & Interactive Systems
Network Culling & Relevance Graph
Full state โ Proximity filter โ LoS filter โ
per-client delta
Zone 01
Server State
๐ฅ๏ธ
Server State
all entities
full world snapshot
full
world state
Zone 02
Relevance
Pipeline
๐ก
Proximity
Culling Filter
AOI radius check
distance threshold
๐๏ธ
Line of Sight
Filter
ray-cast per entity
occlusion test
๐ค
Network
Broadcaster
per-client delta
priority queue
broadcast
Zone 03
Clients
๐ค
Client A
near ยท visible
5 updates / tick
๐ค
Client B
far ยท occluded
1 update / tick
full world state
proximity filtered
LoS filtered
5 updates / tick
1 update / tick