Games & Interactive Systems
Fleet Orchestration vs Node Optimization
Kubernetes scales pods horizontally ·
threads optimize vertically inside
Zone 01
Control Plane
☸️
Agones Fleet
Autoscaler
HPA / custom metrics
Kubernetes + Agones
spawn pod
Zone 02
Horizontal Scaling
Game Server Pods
🎮
Game Server Pod 1
Ready · Match active
🎮
Game Server Pod 2
Ready · Match active
🎮
Game Server Pod 3
Allocated · standby
thread
dispatch
Zone 03
Vertical Optimization
Inside One Pod
⚡ Multithreading
🔩
Physics Thread
CPU-pinned core
deterministic sim
📡
Network Thread
IO-bound · UDP recv
packet dispatch
🤖
AI Thread
async pathfinding
behaviour trees
spawn pod (horizontal)
thread dispatch (vertical)