Games & Interactive Systems

Cross-Node Entity Handoff

Approach border → Node A syncs via Redis → Client reconnects to Node B
Step 01
Map Node A
🗺️
Map Node A
current owner
tracks entity state
① client approaches border
publish
state
Step 02
Shared Coordination
Redis Pub/Sub
entity state transfer
position · health · inv
② state published & subscribed
subscribe
& load
Step 03
Map Node B
🗺️
Map Node B
new owner
entity loaded & ready
③ entity hydrated on Node B
redirect
client
Step 04
Client
👤
Moving Player
transparent handoff
seamless world
④ reconnects to Node B
approaches border
publish state (Redis)
subscribe & load entity
redirect client to Node B
reconnects directly